<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: We Thought You Might Like To See Bioshock 2&#8242;s Box Art</title>
	<atom:link href="http://fourplayercoop.com/news/2009/11/17/we-thought-you-might-like-to-see-bioshock-2s-box-art/feed/" rel="self" type="application/rss+xml" />
	<link>http://fourplayercoop.com/news/2009/11/17/we-thought-you-might-like-to-see-bioshock-2s-box-art/</link>
	<description>The Future of Late Night</description>
	<lastBuildDate>Thu, 09 Sep 2010 23:11:05 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: LAW</title>
		<link>http://fourplayercoop.com/news/2009/11/17/we-thought-you-might-like-to-see-bioshock-2s-box-art/comment-page-1/#comment-27</link>
		<dc:creator>LAW</dc:creator>
		<pubDate>Tue, 19 Jan 2010 15:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://fourplayercoop.com/news/2009/11/17/we-thought-you-might-like-to-see-bioshock-2s-box-art/#comment-27</guid>
		<description>I agree with Jamie. The challenge rooms were an excellent addition to the already stellar package of the Bioshock single player experience. Something of the sorts coming for Bioshock 2 will greatly increase my interest in this game. I mean, part 1 is in my top 10 games of all time but i still dont find myself getting excited for part 2.</description>
		<content:encoded><![CDATA[<p>I agree with Jamie. The challenge rooms were an excellent addition to the already stellar package of the Bioshock single player experience. Something of the sorts coming for Bioshock 2 will greatly increase my interest in this game. I mean, part 1 is in my top 10 games of all time but i still dont find myself getting excited for part 2.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jamie</title>
		<link>http://fourplayercoop.com/news/2009/11/17/we-thought-you-might-like-to-see-bioshock-2s-box-art/comment-page-1/#comment-24</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Tue, 19 Jan 2010 08:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://fourplayercoop.com/news/2009/11/17/we-thought-you-might-like-to-see-bioshock-2s-box-art/#comment-24</guid>
		<description>You know, while multiplayer maps, characters etc is likely a no brainer, I&#039;d love to see more of the challenge rooms from the ps3 version. The almost point and click puzzlesque take on bioshock of finding the right items to combine and find the right solutions was really compelling to me, and I&#039;m still trying to find a way to get the enemy rooms done with no plasmids.</description>
		<content:encoded><![CDATA[<p>You know, while multiplayer maps, characters etc is likely a no brainer, I&#8217;d love to see more of the challenge rooms from the ps3 version. The almost point and click puzzlesque take on bioshock of finding the right items to combine and find the right solutions was really compelling to me, and I&#8217;m still trying to find a way to get the enemy rooms done with no plasmids.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
