So you have played your last round of Halo 2 multiplayer and are quietly reminiscing on your time with the original Xbox’s marquee title. It seems that Eurogamer and Bungie had similar ideas as Eurogamer put up a massive article that tells the behind the scenes story of the making of Halo 2. Some pretty interesting stuff, especially if you are a Halo fan, including this shocking bit:
“The graphics engine that we showed at E3 2003, driving around the Earth city… That entire graphics engine had to be thrown away, because you could never ship a game on the Xbox with it,” Butcher sighs. “Through putting ourselves through hell, we were able to do a five-minute demo of it, but after we came back from E3 we had to admit that this graphics engine was never going to work – it was never going to support the kind of environments that are really important for a Halo game. So we literally scrapped the entire graphics engine and started from scratch.”
They go on to talk about how brutal the rest of development was. It’s an interesting read if you need something to pass the time.
Or you just aren’t ready to let go of Jack Halo 2 yet.
Never let go.