Konami is currently running an E3 press event and we got some new info on Metal Gear Solid: Rising. First up the game’s director Shigenobu Matsuyama is running the show. Kojima is not involved in this game at all, and has “passed the torch” to Matsuyama. If you saw the trailer from Monday’s Microsoft conference you know that Raiden ripped a gooey robotic spine(see: picture)out of a Metal Gear and then absorbed it somehow. Matsuyama says that is how story progression takes place. You are going to need to absorb spines. Or their goo, or something.
Worried that there wont be a stealth in the game? Fear not, there are stealth portions, but they do not last nearly as long as they do in traditional Metal Gear Solid games. The designers also stressed how flexible the cutting in the game is, and that you must be very careful what you cut, and how you cut it. They also said to look for more story details in the very near future.
