Over at the PlayStation Blog, there is a really good interview with BioShock creator Ken Levine. There is the video that we have posted above, in which Levine discusses the game in general as well as using the Move and expanding the franchise to the Vita, and there is also a text interview that is [...]
Posts Tagged ‘Bioshock’
Pixelosophy Episode 89: Hola
This week, the guys dive head first into their favorite environments. Check out the episode to see what took the coveted number spots. While half the crew is in Mexico, you’re still getting all the effort. Well, most of the effort. Okay, some effort.
Aaron’s Top 5 Favorite Environments
Even though we preach characters, characters and more characters when it comes to building a great gaming experience, there is another important part of gaming that we really haven’t touched on too much. A game’s environment can play a huge role in grabbing the player and making them feel like they are really stepping inside [...]
Alex’s Top 5 Favorite Environments
You would think that with how much time gamers spend inside the incredibly detailed virtual worlds that are created by developers that we would see a little more love given to environments. But we don’t. So, to rectify that, we are doing our top five favorite environments this week. It can be anything from an [...]
Pixelosophy Episode 87: Individual Irrelevance
This week, Pixelosophy has plenty of character. Or at the very least, it has lists of Aaron and Alex’s top five favorite video game characters. See who made the cut, who was left out and who is still petitioning to get listed…ahem…Sonic.
Aaron’s Top 5 Characters
Game characters are an odd beast. On one hand, some developers fill games with only the barest of essentials, a blank-slate avatar upon which the player can freely impress however much or little of themselves as they choose. More recently, as narrative continues to permeate gaming with more frequency and complexity, players are treated to [...]
I Want My, I Want My, I Want My New IP
Think back to the first couple of years of this generation’s life cycle. Weren’t there some great new games coming out? And not just new games but new original IPs. We saw Uncharted, Assassin’s Creed, BioShock, and a handful of other titles that let us go to places we had never been before. What happened? [...]
Enjoy 15 Minutes of BioShock Infinite’s E3 2011 Footage
After last week’s 2 minute teaser of BioShock Infinite footage, we finally have footage of the game’s entire E3 2011 demonstration courtesy of GameTrailers. To help set up the footage, Ken Levine went over a couple of the game’s mechanics and background. First, he explained that plasmids are replaced with vigors. These vigors appear to [...]
Booker DeWitt from BioShock Infinite has a Face
One thing that the original BioShock did really well was make you feel like the playable character. Some of the things they did to help achieve this was very rarely showing his face and hardly having him talk at all. Even if you look at the character’s name, which is simply Jack, it is very [...]
The Final Final Boss
When somebody close to you dies, often times, you want to see the body. It’s closure. You know the person is truly gone. Maybe that’s why boss battles were introduced into video games. A signal that you have reached the end of the game, and it is truly over. The boss has fallen, and the [...]