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	<title>Four Player Co-Op &#187; Fat Fingers</title>
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	<description>The Future of Late Night</description>
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		<title>Fat Fingers and Sack Boys</title>
		<link>http://fourplayercoop.com/news/2009/06/03/fat-fingers-and-sack-boys/</link>
		<comments>http://fourplayercoop.com/news/2009/06/03/fat-fingers-and-sack-boys/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 19:07:09 +0000</pubDate>
		<dc:creator>Brendan Saricks</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Fat Fingers]]></category>
		<category><![CDATA[Little Big Planet]]></category>
		<category><![CDATA[PSPgo]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=947</guid>
		<description><![CDATA[Kotaku has posted their impressions of Little Big Planet PSP and the of the PSPgo itself. While the game seems like it is going to be more of the same (and that is a good thing) there was this interesting tidbit &#8220;I at first thought that the pop-up menu randomly appearing as I played was [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/5276874/playing-littlebigplanet-on-the-psp-go">Kotaku</a> has posted their impressions of Little Big Planet PSP and the of the PSPgo itself. While the game seems like it is going to be more of the same (and that is a good thing) there was this interesting tidbit</p>
<blockquote><p>&#8220;I at first thought that the pop-up menu randomly appearing as I played was a glitch, or a symptom of my being distracted while talking, but I soon realized that the smaller PSP Go button layout was causing the problem. Unless I concentrated on avoiding it, nearly every time I hit the X button to jump, I was also hitting the Square button to open the menu. Even actively concentrating on avoiding it I managed to launch the pop-up maybe 1 out of 10 times. It was amazingly frustrating and I wound up stepping away from the demo level before finishing because of it. Gareth helpfully suggested that perhaps we&#8217;ll need to retrain ourselves a little for the new device, but that doesn&#8217;t seem right, does it? Isn&#8217;t intuitive control a hallmark of good gadget design?&#8221;</p></blockquote>
<p>Yes Mike&#8230; Yes it is.</p>
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