<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Four Player Co-Op &#187; Making Of</title>
	<atom:link href="http://fourplayercoop.com/tag/making-of/feed/" rel="self" type="application/rss+xml" />
	<link>http://fourplayercoop.com</link>
	<description>The Future of Late Night</description>
	<lastBuildDate>Tue, 20 Dec 2011 22:02:22 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2</generator>
		<item>
		<title>The Making of Halo 2</title>
		<link>http://fourplayercoop.com/news/2010/04/15/the-making-of-halo-2/</link>
		<comments>http://fourplayercoop.com/news/2010/04/15/the-making-of-halo-2/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 06:19:26 +0000</pubDate>
		<dc:creator>Brendan Saricks</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Making Of]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Titanic]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=4455</guid>
		<description><![CDATA[So you have played your last round of Halo 2 multiplayer and are quietly reminiscing on your time with the original Xbox&#8217;s marquee title. It seems that Eurogamer and Bungie had similar ideas as Eurogamer put up a massive article that tells the behind the scenes story of the making of Halo 2. Some pretty [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fourplayercoop.com/wp-content/uploads/2010/03/halo2.jpg"><img class="aligncenter size-full wp-image-3625" title="halo2" src="http://fourplayercoop.com/wp-content/uploads/2010/03/halo2.jpg" alt="" width="347" height="404" /></a>So you have played your last round of Halo 2 multiplayer and are quietly reminiscing on your time with the original Xbox&#8217;s marquee title. It seems that <a href="http://www.eurogamer.net/articles/better-than-halo-the-making-of-halo-2-article?page=1" target="_blank">Eurogamer</a> and Bungie had similar ideas as Eurogamer put up a massive article that tells the behind the scenes story of the making of Halo 2. Some pretty interesting stuff, especially if you are a Halo fan, including this shocking bit:</p>
<blockquote><p>&#8220;The graphics engine that we showed at E3 2003, driving around the Earth city&#8230; That entire graphics engine had to be thrown away, because you could never ship a game on the Xbox with it,&#8221; Butcher sighs. &#8220;Through putting ourselves through hell, we were able to do a five-minute demo of it, but after we came back from E3 we had to admit that this graphics engine was never going to work &#8211; it was never going to support the kind of environments that are really important for a Halo game. So we literally scrapped the entire graphics engine and started from scratch.&#8221;</p></blockquote>
<p>They go on to talk about how brutal the rest of development was. It&#8217;s an interesting read if you need something to pass the time.</p>
<p>Or you just aren&#8217;t ready to let go of <span style="text-decoration: line-through;">Jack</span> Halo 2 yet.</p>
<p>Never let go.</p>
]]></content:encoded>
			<wfw:commentRss>http://fourplayercoop.com/news/2010/04/15/the-making-of-halo-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

