This week on Pixelosophy, the boys aren’t playing games! Forget whether or not video games are art, Aaron and Alex question whether or not they are even games at all. If they aren’t, then where did the games go, and what the hell are we all busy interacting with?
Posts Tagged ‘narrative’
This Isn’t a Game
Video games are being held back by something so obvious and simple that it slaps us right in the face every time we even utter the name of our beloved entertainment form. Video games. The “video” part isn’t the culprit here, but rather the “games” classification that causes all sorts of trouble. Why is referring [...]
Single Player Funeral
Note the time. Because that, my dear friends, is the exact time that single-player gaming died. While Aaron and I have spoken out about people making outlandish claims such as this, I would like to present this idea in a different light. Instead of talking about how people don’t want a single-player experience, and that [...]
One Story Pony
The idea of the written word goes back thousand of years. Once used for simple communication, writing evolved into a way to record events and create stories. Through the ages, writing has led to amazing literature, great theater, and some amazing screenplays. So, with all of the great writing mechanics that have been established throughout [...]
An Order for Pick-Up and Delivery
As we all go about our business “toiling for the man,” there are a few life lessons we take away each day. One of those is that not everything is handed to us on a silver platter. Of course, some things do come easier than others, but it’s also just as likely that in order [...]
Pixelosophy Episode 68: On the Balcony
This week, Pixelosophy goes to the movies! Not really, but they at least talk about movies. Alex points the camera at why video game movies are stuck in the cinematic gutter while Aaron tells games to get their narrative acts together. Okay…action!
Get Your Act Together
I’m willing to bet that everyone reading this article has had some experience with its main topic since it only requires that you’ve seen a movie…pretty much ever. I say this because we’re going to examine one aspect of classic three-act narrative structure, and more specifically, the importance of the first act and how that [...]
Narratively Challenged
Games are at a very interesting and tough crossroads right now. While I won’t fully dive into the topic just yet, this article will serve as an opening examination of sorts. The crossroads that games happen to be at are that of game and story. What got me thinking about this lately is the fact [...]
Something Ambiguous
If I were to list some of my favorite books and movies, you might notice a trend regarding their endings, ambiguity. A few of them would have endings so ambiguous that it might seem like the writers hardly tried at all to end their story. In those mediums, it’s a common practice and happens all [...]
Postmodern Warfare
Immersion has been an industry buzzword for some time now. How can developers achieve the greatest amount of immersion? Is it better to be immersed in the character or the world? How close can we come to putting the player inside the virtual experience? No matter what the angle of immersion is, it seems that [...]