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	<title>Four Player Co-Op &#187; Uncharted 2</title>
	<atom:link href="http://fourplayercoop.com/tag/uncharted-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://fourplayercoop.com</link>
	<description>The Future of Late Night</description>
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		<title>Pixelosophy Episode 85: Aural Interference</title>
		<link>http://fourplayercoop.com/pixelosophy/2011/07/05/pixelosophy-episode-85-aural-interference/</link>
		<comments>http://fourplayercoop.com/pixelosophy/2011/07/05/pixelosophy-episode-85-aural-interference/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 19:48:12 +0000</pubDate>
		<dc:creator>Aaron Leach</dc:creator>
				<category><![CDATA[Pixelosophy]]></category>
		<category><![CDATA[Boss Fights]]></category>
		<category><![CDATA[Dead mechanics]]></category>
		<category><![CDATA[LA Noire]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Uncharted 2]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=14968</guid>
		<description><![CDATA[This week, Pixelosophy gets hit with some audio gremlins. Due to some technical craziness, you&#8217;ll get to hear the boys try and discuss dead gaming mechanics while talking over a wide variety of background noises. See if you can guess what each one of them is! Picks of the Week James Bond 007: Blood Stone [...]]]></description>
			<content:encoded><![CDATA[<p>This week, Pixelosophy gets hit with some audio gremlins. Due to some technical craziness, you&#8217;ll get to hear the boys try and discuss dead gaming mechanics while talking over a wide variety of background noises. See if you can guess what each one of them is!</p>
<p><span id="more-14968"></span></p>
<h2>Picks of the Week</h2>
<ul>
<li><em><a href="http://www.amazon.com/James-Bond-007-Blood-Xbox-360/dp/B003VKLABE/ref=sr_1_1?ie=UTF8&amp;qid=1309890148&amp;sr=8-1" target="_blank">James Bond 007: Blood Stone</a></em> (Xbox 360/PS3)</li>
<li><em><a href="http://www.youtube.com/watch?v=74Y1MYgKrTU" target="_blank">Papo and Yo</a></em> (Game Trailer)</li>
</ul>
<h2>Articles</h2>
<ul>
<li><em><a href="http://fourplayercoop.com/pixelosophy/2011/06/29/the-final-final-boss/">The Final Final Boss</a></em> (Alex)</li>
<li><em><a href="http://fourplayercoop.com/pixelosophy/2011/07/01/in-memoriam/">In Memoriam</a></em> (Aaron)</li>
</ul>
]]></content:encoded>
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		<title>Alex&#8217;s Most Anticipated 2011</title>
		<link>http://fourplayercoop.com/pixelosophy/2011/02/09/alexs-most-anticipated-2011/</link>
		<comments>http://fourplayercoop.com/pixelosophy/2011/02/09/alexs-most-anticipated-2011/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 19:21:12 +0000</pubDate>
		<dc:creator>Alex Leach</dc:creator>
				<category><![CDATA[Pixelosophy]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Batman Arkham City]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[Monaco]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[Playstation3]]></category>
		<category><![CDATA[Pocketwatch Games]]></category>
		<category><![CDATA[Rocksteady]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Team Ico]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<category><![CDATA[uncharted]]></category>
		<category><![CDATA[Uncharted 2]]></category>
		<category><![CDATA[Uncharted: Drake's Deception]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=10576</guid>
		<description><![CDATA[The year 2011 is fully underway with an entire month and a couple of triple-A titles already behind us. Luckily for us, all of the games that we are most looking forward to are still unreleased because that would make for an awkward most-anticipated games list, which, funny enough, is this week’s topic! That’s right, [...]]]></description>
			<content:encoded><![CDATA[<p>The year 2011 is fully underway with an entire month and a couple of triple-A titles already behind us. Luckily for us, all of the games that we are most looking forward to are still unreleased because that would make for an awkward most-anticipated games list, which, funny enough, is this week’s topic! That’s right, today I will be giving you four of my top five most anticipated games for this year, which is actually shaping up to be quite a big one. Be sure to check back on Friday for Aaron’s list, and don’t forget to check out next Monday’s episode of Pixelosophy to see what took our number one spots.<span id="more-10576"></span></p>
<p><H2>5. Monaco (Pocketwatch Games, PC/Console)</H2></p>
<p>For an arbitrary “I’m indie” pick, I look to the hopefully soon-to-be released <em>Monaco</em>. Coming off of a win at the Independent Games Festival, <em>Monaco</em> is a four-player cooperative heist game. I was hooked at “heist game”. The game has different character classes with different abilities, and it’s up to you and your friends to work together to pull off the job. It sounds cool and presents an interesting aesthetic, which I’m not sold on yet, but I like that it’s trying something different. While a PC release is definite, a console deal is still being worked out, although it seems most likely that a majority of people would want to play this over Xbox Live since it is viewed as the superior online experience.</p>
<p><H2>4. The Last Guardian (Team Ico, PS3)</H2></p>
<p>I’m going to go out on a limb and say that there is no way that this game is going to be bad. If ever there is a studio that has never made a bad game and one that takes their time with the sequels, it’s <em>Team Ico</em>. Their previous two games have been critical successes despite often being overlooked come award season, and I think that <em>The Last Guardian</em> is going to be equally as big and well received, if not more so than the games that came before it. We’ll be sure to get a great world along with characters and a story that we will care about, and more than likely cry over in the end. While we don’t know too much about the game yet, it’s safe to say that it’s going to be good. I can’t wait to see more gameplay footage, probably at E3, and finally get a firm release date. Perhaps we will see more when the <em>Ico/Shadow of the Colossus</em> pack is released.</p>
<p><H2>3. Batman Arkham City (Rocksteady Games, Xbox 360/PS3)</H2></p>
<p>If there is one game on my list that has me most worried, along with Aaron, it’s <em>Arkham City</em>. <em>Arkham Asylum</em> was a phenomenal game. I gave it Game of the Year in a year that it went up against <em>Modern Warfare 2</em>. That’s how highly I regard the original. But, everything that made the first game so great seems like it could take a backseat in the sequel. Now players will be in an open world with side missions to distract you from what I’m hoping is a great story. It’s a very risky move and one that could go horribly wrong, but I am putting complete faith in <em>Rocksteady</em> to pull it off. They took me by complete surprise with the first game, and I think they can do it again. I can’t wait to see how the open world functions, and going toe-to-toe with the new villains should be amazing. Throw in Hugo Strange as the driving antagonist, and they could have another Game of the Year contender on their hands.</p>
<p><H2>2. Uncharted 3: Drake’s Deception (Naughty Dog, PS3)</H2></p>
<p>The original <em>Uncharted</em> is one of my favorite games; there’s no secret there. It’s also no secret that I didn’t care for the sequel nearly as much. Sure, it was good, but to me, it lost all of its charm by taking on too many giant set pieces set in locals that I didn’t care to be in. However, <em>Drake’s Deception</em> sees Nathan and company head to the desert, something that excites me. As long as they don’t put me in more cities through flashbacks, being in a more traditional treasure-hunting environment is a step in the right direction, in my opinion, for taking the game closer to the first one. Mix in with that the fact that Sully is rumored to have a big part in this game, and I’m sold. Because I love that world and those characters so much, there isn’t a whole lot that they could do to disappoint me, so now all I have to do is sit back, await the novel, and count down the days until November.</p>
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		<title>More PS3 Values Announced</title>
		<link>http://fourplayercoop.com/news/2010/09/28/more-ps3-values-announced/</link>
		<comments>http://fourplayercoop.com/news/2010/09/28/more-ps3-values-announced/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 22:20:31 +0000</pubDate>
		<dc:creator>Dave Heidloff</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deals]]></category>
		<category><![CDATA[game of the year edition]]></category>
		<category><![CDATA[Modnation Racers]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Uncharted 2]]></category>
		<category><![CDATA[United Front Games]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=7143</guid>
		<description><![CDATA[Earlier today, we told you about a slew of greatest hits titles on the way. The value train keeps rolling along with ModNation Racers and Uncharted 2: Game of the Year Edition. For starters, ModNation Racers is now just $40 for the PS3 and $20 for the PSP. That&#8217;s a pretty good deal on a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fourplayercoop.com/wp-content/uploads/2010/09/mnrworld_modnation_racers_nathan_drake_racing.jpg"><img class="aligncenter size-full wp-image-7144" title="mnrworld_modnation_racers_nathan_drake_racing" src="http://fourplayercoop.com/wp-content/uploads/2010/09/mnrworld_modnation_racers_nathan_drake_racing.jpg" alt="" width="570" height="320" /></a></p>
<p>Earlier today, we told you about a slew of<a href="http://fourplayercoop.com/news/2010/09/28/meet-your-new-playstation-3-greatest-hits/"> greatest hits titles</a> on the way. The value train keeps rolling along with <em>ModNation Racers</em> and <em>Uncharted 2: Game of the Year Edition</em>.</p>
<p>For starters, <em>ModNation Racers</em> is now just $40 for the PS3 and $20 for the PSP. That&#8217;s a pretty good deal on a solid game with a lot of replay value.</p>
<p>Also, <em>Uncharted 2</em> is getting the Game of the Year treatment. For $49.99, you&#8217;ll get a copy of the game and a &#8220;super voucher&#8221; that will get you the following DLC with a street value of $35:</p>
<ul>
<blockquote>
<li>PlayStation Heroes Skin Pack</li>
<li><em>Uncharted</em>: Drake&#8217;s Fortune Multiplayer Pack</li>
<li><em>Uncharted 2</em> Siege Expansion Pack</li>
<li>Currency Multiplier which grants Double XP up to level 10 in Multiplayer</li>
<li>Golden Guns option for the AK-47 and the 92FS 9mm pistol for use in Multiplayer</li>
<li>Early access to &#8220;Revenge&#8221; Booster – you still have to purchase it with in-game cash!</li>
<li><em>Uncharted</em>: Eye of Indra – Motion Comic Bundle (which includes Episodes 1-4)</li>
<li><em>Uncharted</em>: Eye of Indra – Rika Raja and Daniel Pinkerton Character Skins</li>
<li><em>Uncharted 2</em>: Among Thieves – Avatar Pack 1</li>
<li><em>Uncharted 2</em>: Among Thieves – Avatar Pack 2</li>
<li><em>Uncharted</em> Avatar Pack 3</li>
<li><em>Uncharted</em> Avatar Pack 4</li>
<li><em>Pinball Heroes</em> – <em>Uncharted</em> for the PSP</li>
</blockquote>
</ul>
<p>If you&#8217;ve held out on either of these games, now would be the time to pick them up. We gave both<em> <a href="http://fourplayercoop.com/reviews/2009/10/15/reviewcast-uncharted-2-among-thieves/">Uncharted 2</a> </em>and <em><a href="http://fourplayercoop.com/reviews/2010/06/09/reviewcast-modnation-racers/">Modnation Racers</a> </em>our &#8220;Buy it&#8221; stamp of approval, so you should probably just go ahead and do that.</p>
<p>via <a href="http://blog.us.playstation.com/" target="_blank">Playstation Blog</a></p>
]]></content:encoded>
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		<title>Pixelosophy Episode 36: Won A Tee</title>
		<link>http://fourplayercoop.com/pixelosophy/2010/03/01/pixelosophy-episode-36-won-a-tee/</link>
		<comments>http://fourplayercoop.com/pixelosophy/2010/03/01/pixelosophy-episode-36-won-a-tee/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 20:25:07 +0000</pubDate>
		<dc:creator>Aaron and Alex</dc:creator>
				<category><![CDATA[Pixelosophy]]></category>
		<category><![CDATA[180 Degree Rule]]></category>
		<category><![CDATA[180 Rule]]></category>
		<category><![CDATA[God Of War]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[Indigo Prophecy]]></category>
		<category><![CDATA[QTE]]></category>
		<category><![CDATA[Quick Time Events]]></category>
		<category><![CDATA[Uncharted 2]]></category>
		<category><![CDATA[Visual attention]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=3530</guid>
		<description><![CDATA[This week, Pixelosophy presses some buttons. Alex explains why games should do their best to adhere to the 180 Degree Rule while Aaron looks at out visual attention patterns during Quick Time Events. Press X to continue. Related Links Gunnar Optiks The Misadventures of P. B. Winterbottom]]></description>
			<content:encoded><![CDATA[<p>This week, Pixelosophy presses some buttons. Alex explains why games should do their best to adhere to the 180 Degree Rule while Aaron looks at out visual attention patterns during Quick Time Events. Press X to continue.</p>
<h2>Related Links</h2>
<ul>
<li><a href="http://www.gunnars.com/" target="_blank">Gunnar Optiks</a></li>
<li><a href="http://www.xbox.com/en-US/games/w/winterbottomxbla/" target="_blank">The Misadventures of P. B. Winterbottom</a></li>
</ul>
]]></content:encoded>
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		<title>Compare and Destroy</title>
		<link>http://fourplayercoop.com/pixelosophy/2010/01/20/compare-and-destroy/</link>
		<comments>http://fourplayercoop.com/pixelosophy/2010/01/20/compare-and-destroy/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 19:05:18 +0000</pubDate>
		<dc:creator>Alex Leach</dc:creator>
				<category><![CDATA[Pixelosophy]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Brutal Legend]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Uncharted 2]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=2681</guid>
		<description><![CDATA[As people, we like to compare things. It’s not a bad thing; we simply use our past experiences and knowledge as a point of reference. For instance, we can say that this Chinese place has better egg rolls than that one, or that this movie wasn’t as good as that movie because the acting fell [...]]]></description>
			<content:encoded><![CDATA[<p>As people, we like to compare things. It’s not a bad thing; we simply use our past experiences and knowledge as a point of reference. For instance, we can say that this Chinese place has better egg rolls than that one, or that this movie wasn’t as good as that movie because the acting fell flat. Now, we certainly do this with video games, but we always seem much more forgiving. I’m here today to try and end this forgiveness. No longer should we forgive a video game on its underwhelming graphics or poor controls just because the developer didn’t have the money. It’s time that we start reviewing games based on the gold standard set by others because if we don’t, we’ll always just settle.<br />
<span id="more-2681"></span><br />
Now, I know that I’m going to lay out some extremes here for the sake of illustrating a point, but I want you to ask yourself if, in the end, is it really is that extreme? So, let’s start with a couple of examples to make some sense of what I’m talking about. A lot of people played Batman: Arkham Asylum. A lot of people fell in love with the silky-smooth combat mechanics, and rightfully so. They were deceptively deep, and when the player learned them, they weren’t just button mashing their way through a fight. Fast-forward a little bit to the release of Brutal Legend. I know that this is a different type of game, and that fighting is just a small part of it, but the fighting mechanics, which were similar, felt like a major step backwards. It felt clunky and heavy, and, even though we’ve alluded to the fact that it may have been intentional, I don’t think the developer deserves that much credit. I think that the mechanics just weren’t up to snuff. The controls were by no means broken, but at the same time, they were nowhere near Batman level of controls for a similar mechanic. So, to me, in this case, with Batman setting the standard, Brutal Legend failed to meet that standard and would therefore, in that category, receive a score of 0.</p>
<p>Other aspects of a game can come together and make up for an area that is lacking; there is no questioning that.  But, in breaking down a game section by section, each one of these should be compared to the best in its field.  If a game tries for realistic graphics and doesn’t come close to Uncharted 2, fail.  If a game tries to do platforming and falls short of a Mario game, fail.  Obviously other teams can reach this standard, so there is no excuse.  If the money isn’t there, then aim lower. Work within your means. We need to stop letting games skate by in certain areas because maybe developers will start to see exactly where they need to improve.</p>
<p>I know that that sounds harsh, but think about it in terms of other media. If you went to a movie and nearly half of it was out of focus, you wouldn’t enjoy that movie. You would probably rate the camera work a 0. Or, if you were listening to a song and the guitar player kept missing notes or playing too fast, you would probably think that the song failed. No matter how good everything else was in the movie or the song, the viewer or listener would certainly be taken out of it or dislike it all together. And this is understandable. As consumers of media, we expect a certain level of polish to what we pay for. When that isn’t there, it’s certainly hard to just let that slip by.</p>
<p>My question, then, is why do we always let it slip by with video games?  Is it because so few quality titles come out each year that we are forced to take what we’re given?  Or is it that our reviewers aren’t real critics and just like review on the gut level, as Aaron had written about previously?  In all honesty, it’s probably a little bit of both, and it needs to end.  There is no reason that we should have to settle as gamers, especially when we’re shelling out 60 dollars and hours of our time for something.  We need to start being more critical of things ourselves.  Reviewers, we’ve said a million times here on Pixelosophy, need to start being reviewers and not just gaming enthusiasts.</p>
<p>If these two things can start happening, maybe publishers and developers will start to see that we won’t just buy something that’s pretty enough or handles alright.  We should demand the best as gamers.  We all know the gold standards in each category for games.  We can look at Uncharted 2: Among Thieves for the best graphics or Modern Warfare 2 for the best controls and start to hold other games accountable that try to emulate this and fail. If a game doesn’t meet these standards, or even your standards as a gamer, don’t fork over the cash just because.  Rent it, borrow it, find some other way to play it without giving the makers the satisfaction that they did a good job. Now, if you find that you enjoy the game for other reasons despite its shortcomings in a certain area, by all means, buy it.  But, if we continue to review bad games well and hand over money for every mediocre title, that’s exactly what we’ll continue to get. However, it is the job of reviewers to let us know how far a game falls from that gold standard.</p>
]]></content:encoded>
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		<title>Uncharted 2 Gets Title Update</title>
		<link>http://fourplayercoop.com/news/2009/12/18/uncharted-2-gets-title-update/</link>
		<comments>http://fourplayercoop.com/news/2009/12/18/uncharted-2-gets-title-update/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 18:51:56 +0000</pubDate>
		<dc:creator>Jim Plachy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[Uncharted 2]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=264</guid>
		<description><![CDATA[Uncharted 2 is about to get Title Update 3, it balances some of the boosters in the game, and adds clan tags. The biggest feature and anyone who has played the multiplayer will agree, is decreased load times. From the time a vote has been made for which of the maps will be played to [...]]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.fourplayercoop.com/images/stories/504x_uncharted_2_release_date.jpg" border="0" alt="" width="299" height="351" /></div>
<p>Uncharted 2 is about to get Title Update 3, it balances some of the boosters in the game, and adds clan tags. The biggest feature and anyone who has played the multiplayer will agree, is decreased load times. From the time a vote has been made for which of the maps will be played to the time you are on the map playing has been &#8220;significantly decreased&#8221;. You can read all about title update 3 on the<a href="http://blog.us.playstation.com/2009/12/uncharted-2-among-thieves-title-update-3/" target="_blank"> PS Blog</a>.</p>
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		<title>Uncharted 2 Getting New Multiplayer Map</title>
		<link>http://fourplayercoop.com/news/2009/11/25/uncharted-2-getting-new-multiplayer-map/</link>
		<comments>http://fourplayercoop.com/news/2009/11/25/uncharted-2-getting-new-multiplayer-map/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 22:02:53 +0000</pubDate>
		<dc:creator>Jim Plachy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Uncharted 2]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=487</guid>
		<description><![CDATA[Naughty Dog has a Black Friday treat for Uncharted 2 players. A free title update will add &#8220;The Fort&#8221; a new multiplayer map based on the fortress level of the single player campaign. As an added bonus starting at 1PM EST a double cash(XP)weekend will begin. On top of that the heroes team will be [...]]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.fourplayercoop.com/images/stories/uc2fort.jpg" border="0" alt="" width="602" height="339" /></div>
<div>Naughty Dog has a Black Friday treat for Uncharted 2 players. A free title update will add &#8220;The Fort&#8221; a new multiplayer map based on the fortress level of the single player campaign. As an added bonus starting at 1PM EST a double cash(XP)weekend will begin. On top of that the heroes team will be skinned as doughnut Drake while the villains team will be skinned as doughnut Lazarevic.</div>
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		<title>Sony Says Uncharted 2 Has Sold Over 1 Million Copies</title>
		<link>http://fourplayercoop.com/news/2009/11/12/sony-says-uncharted-2-has-sold-over-1-million-copies/</link>
		<comments>http://fourplayercoop.com/news/2009/11/12/sony-says-uncharted-2-has-sold-over-1-million-copies/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 23:06:09 +0000</pubDate>
		<dc:creator>Jim Plachy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Uncharted 2]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=710</guid>
		<description><![CDATA[Those wily old chaps over at G4 say that at the BMO &#8220;Digital Entertainment Conference&#8221;, Sony&#8217;s Phil Rosenburg said that as of last week Uncharted 2 had sold over 1 million copies. Is he telling the truth!? We&#8217;ll know soon, NPD numbers for October will be out later today, and you can hear the whole [...]]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.fourplayercoop.com/images/stories/dr-evil.jpg" border="0" alt="" /></div>
<div>Those wily old chaps over at <a href="http://g4tv.com/thefeed/blog/post/700668/Uncharted-2-Among-Thieves-Has-Sold-More-Than-1-Million-Copies-.html" target="_blank">G4</a> say that at the BMO &#8220;Digital Entertainment Conference&#8221;, Sony&#8217;s Phil Rosenburg said that as of last week Uncharted 2 had sold over 1 million copies. Is he telling the truth!? We&#8217;ll know soon, NPD numbers for October will be out later today, and you can hear the whole 4PC crew, well minus Alex(Sad Face Goes Here), talk about the numbers on this weekend&#8217;s episode of Bullshot!</div>
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		<title>Bullshot! 022 &#8211; Clown Vomit</title>
		<link>http://fourplayercoop.com/bullshot/2009/10/10/bullshot-022-clown-vomit/</link>
		<comments>http://fourplayercoop.com/bullshot/2009/10/10/bullshot-022-clown-vomit/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 09:57:50 +0000</pubDate>
		<dc:creator>Brendan Saricks</dc:creator>
				<category><![CDATA[Bullshot]]></category>
		<category><![CDATA[Clowns]]></category>
		<category><![CDATA[Comets]]></category>
		<category><![CDATA[Uncharted 2]]></category>
		<category><![CDATA[Vomiting Clowns]]></category>
		<category><![CDATA[Vomiting Hotels]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=2004</guid>
		<description><![CDATA[You won't understand until you get to the top of the hotel.]]></description>
			<content:encoded><![CDATA[<p>You won&#8217;t understand until you get to the top of the hotel.</p>
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		<title>Multiplayer Mayhem</title>
		<link>http://fourplayercoop.com/pixelosophy/2009/10/09/multiplayer-mayhem/</link>
		<comments>http://fourplayercoop.com/pixelosophy/2009/10/09/multiplayer-mayhem/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 16:26:10 +0000</pubDate>
		<dc:creator>Aaron Leach</dc:creator>
				<category><![CDATA[Pixelosophy]]></category>
		<category><![CDATA[Bioshock 2]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Uncharted 2]]></category>

		<guid isPermaLink="false">http://fourplayercoop.com/?p=2343</guid>
		<description><![CDATA[Before we get started, I’d like to point out that today’s article is more of a concern, a fear, a worry, a…oh, you get it. Normally, we like to base our topics on established trends in the video game world rather than getting all worked up over things that haven’t even happened yet.  However, as [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: helvetica;">Before we get started, I’d like to point out that today’s article is more of a concern, a fear, a worry, a…oh, you get it. Normally, we like to base our topics on established trends in the video game world rather than getting all worked up over things that haven’t even happened yet.  However, as a fan of a quality narrative campaign in games, it worries me to see the rumblings of a trend that I feel could be detrimental to our beloved medium. The trend I’m speaking of is the inclusion of an online multiplayer mode, specifically versus, in games that don’t seem to need them.<span id="more-2343"></span><br />
</span></p>
<p><span style="font-family: helvetica;">The two games that really caught my attention on this subject are high profile sequels: Uncharted 2: Among Thieves and Bioshock 2: Sea of Dreams. The original installments were single-player games driven by wonderfully developed narratives. Bioshock hit the mark in its attempt to drop players into the middle of Rapture and the mysteries within it while Uncharted delivered the experience of living through an Indiana Jones-esque adventure flick. Both games triumphed in championing the notion that games could be taken seriously as a legitimate narrative medium. Then the sequels were announced, followed by the announcement that each would feature an online versus component. This lead to the simple question: why? What is the purpose of shoehorning a versus mode into a franchise that was founded on story? Furthermore, who is the addition of these modes catering to?</p>
<p>Looking at the question of why these modes were added to the sequels, the most obvious conclusion is that they exist to give the player more value and to keep them interested in the game. Not to mention, when Bioshock was released, one of the major, albeit unfair, criticisms hurled in its direction was a lack of multiplayer. The critics leveling those complaints are the ones that, I attest, are doing nothing but holding the medium back as a true narrative art form. What would be the point of having a versus mode in Bioshock? Just to show that gamers are a juvenile lot that salivate at every chance to shoot at one another? How can we say that we are more than childish, no-attention-span-having, hyper-barbaric fantasy seekers when games that finally start to push at the “games as art” barrier are deducted points for not including shoot-everything-that-moves-mode? Oh, but this time we get to do it in an underwater city. Seriously, grow the fuck up. A game’s existence as a shooter does not mandate a versus mode any more than my existence as a male mandates that I grow a beard, no matter how manly beards may be. The games are meant to tell a story. Including a versus mode in Bioshock makes as much sense as including a versus mode in a game like Assassin’s Creed, but I don’t recall the community outcry for “Altair-online-super-stabby-slayer-mode.”</span></p>
<p>Speaking briefly on the idea of perceived value, who is really getting value from creating these new modes? Last week we saw that only about a third of all Xbox Live users even have a Gold membership. That is only a third of the 31 million Xbox 360 owners who even have the ability to utilize these features. Why is there such a rush to accommodate an overwhelming minority in the gaming community? It was also stated that even in a franchise like Halo, who popularized console-based online multiplayer, the number of unique online players is fairly small when compared to the number of units sold. Gamers need to break free from the perception of getting more bang for their buck, especially when the added bang doesn’t get used. Additionally, developers’ willingness to alter a game’s purpose in order to meet the needs of the I-have-to-shoot-everything lowest common denominator only serves to further cement video games at the bottom of the artistic medium list.</p>
<p><span style="font-family: helvetica;">Now that I’m done ranting, I have to admit that the public’s perception of gamers who love a good deathmatch is actually not even my main concern here. The aforementioned fear I have of including these modes into these games is the potential cost of including them. Of course, dollars and cents is not the cost to which I am referring. The real potential cost here is the risk of compromising portions of the narrative mode in order to accommodate the inclusion of the multiplayer portion.</p>
<p>We’ve all played our share of mediocre games that attempt to win players over with quantity rather than quality. Games like the newly released Wolfenstein or even John Woo’s Stranglehold. These are games that both attempted to include a compelling single player campaign as well as deliver a solid multiplayer experience. Sadly, they didn’t achieve either one, and both games faded into the bargain bin ether rather quickly. It would be a shame if Bioshock’s or Uncharted’s single-player campaigns took any sort of noticeable hits due to the development team having to worry about catering to the multiplayer minority, especially if the new modes only manage to generate as much excitement as the multiplayer portions in games like Wolfenstein or Stranglehold.  All of that extra work will have been for nothing, and in the end, the gamer is the one who loses the most.</p>
<p>As I said at the outset, this is mostly a “what if” sort of concern. After all, the pre-release reviews of Uncharted 2 seem to be glowing. For Bioshock, gamers still have a fairly lengthy wait to see how the new additions pan out. However, even if both games manage to blow away expectations in the campaign department, I can’t help but feel that unless the multiplayer modes really add something to the overall experience, I will be cursing them with every slight frame drop, control hiccup or texture pop-in I come across.  Finally, keep in mind that I love multiplayer as much as the next guy. I’ve spent many a night glued to Call of Duty and Gears of War. I’m also not saying that multiplayer is somehow inferior to single-player or that those who enjoy it are in any way beneath players who prefer a good story mode. Instead, just be aware of a game’s intent or purpose. There are certainly games out there whose foundations exemplify all things multiplayer, I’m just not sure a game based around the philosophy of Objectivism and the idea of control vs. free will is necessarily one of those games.</span></p>
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